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Cyberpunk 2077 Review: Big Expectations Mess (Part 1)

 

Cyberpunk 2077

Ah, Cyberpunk 2077, the highly anticipated and anticipated game throughout 2020. Naturally, because the figure behind the creator is CD Projekt Red, the developer who previously owned the masterpiece The Witcher 3: Wild Hunt. Everyone has very big expectations for this latest game. Bruh, CD Projekt Red, you know. The period of making games is half hearted. Impossible right ?! Ha ha ha.

What's more, this game has been in development for seven years (announced in May 2012 but the first trailer was released in January 2013). Carrying open world gameplay and Cyberpunk world, all gamers expect game play like never before. Fantastic, bombastic, realistic. That's the lure that all available Cyberpunk 2077 snippets offer.

The excitement got even crazier when the E3 2019 event which featured the latest trailer along with the presence of phenomenal actor Keanu Reeves, who announced the release date on April 16, 2020. But there were many delays "which he said were for the sake of providing a better game experience" ending on the release date of this game on December 10, 2020 yesterday.

But hope and reality don't always go together. CD Projekt Red, which intends to make Cyberpunk 2077 the perfect ending 2020 game, has become a disaster. Like eating simalakama fruit, CD Projekt Red seems unable to determine what is the best choice for this game. Especially the choice of releasing this game on the last gen console (PS4 and Xbox One) which is full of problems.

Solid and Alluring Narrative, But Make It Slow

Welcome to Night City, the city where it all started. Night City itself is a depiction of America's largest futuristic city in Northern California in 2077, which is filled with the majority of the population being robots and humans who have transformed themselves into cyborgs. The city is controlled by a large corporation that cannot be bothered by state and state laws. A problem that leads to a war between gangs for power.

You will play the role of V, a mercenary who is good at fighting and skilled in hacking so that many people in Night City will ask for your help to solve their problems. V will later meet the figure of Johnny Silverhand and help him to defeat Ar Rasa Corporation, his old enemy. This background makes narrative play an important role in Cyberpunk 2077.

In terms of narrative, there is no problem because all the dialogue is conveyed well. You can even interact with one person for minutes. So that the aspects of dialogue starting from what is the problem, what interactions are happening, what dialogue choices can be made are very crucial and must be considered if you want to explore the Cyberpunk 2077 story.

This is one element that CD Projekt Red can say proud of for its release on the last gen console because the narrative is that good. This is also assisted by the slick voice actors of each character and good facial expressions, making interactions with NPCs more lively.
But this compelling, dense narrative can be frustrating too. At the start of Cyberpunk 2077, you can choose between three different Life Paths such as Nomad, Street Kid, or Corpo. Each choice will provide a prologue, dialogue options, different side quests. Including how you met Jackie Welles.

For example, Nomad will present the story of V as a wanderer who started in the Badlands and Life Path, allowing you to get information freely from other nomadic members such as about vehicles and machines. Street Kid will show how V grew up in Night City and hangs out with street gangs. Meanwhile, Corpo featured V as an employee of Arasaka Corporation.

Initially, these three choices look very interesting because you can determine the background of your own lifestyle in Night City. But everything changes when he finds out that the order in which the Main Mission is played is the same. This is what makes it difficult, should the difference in Life Path also make the storyline different in some parts. That way, the ending you get will also be more varied later.

The reason stated by CD Projekt Red is that they deliberately cut some parts of the story to make the game shorter. This is based on previous experiences where many gamers did not complete The Witcher 3. This reason seems absurd because it should be giving three different Life Paths meaning that gamers are required to play Cyberpunk 2077 for longer with the versions of each Life Path. Not only a prologue but also a different ending.

continue to part 2