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Cyberpunk 2077 Review: Big Expectations Mess (Part 2)

Visually Stunning But Make Eyes Sore

Night City does offer a different city atmosphere compared to cities in other open world games. Night City is much denser, livelier and more colorful. Almost no vacancies in the public space were created. Everything is designed in detail including the NPC characters with different designs from each other and the dialogue that will be spoken when you talk to them.

You can see for yourself how majestic the high rise buildings owned by big corporations in City Center, the presence of various immigrants with different cultures at Watson, the luxury complex for the elite in Westbrook, the slightly shabby suburb of Heywood, the tension and noise between the gangs in Pacifica, and the existing manufacturing industry in Santo Domingo. In fact, you can also explore Badlands, an area outside the Night City which is an arid landscape.

Eye Sore

This is the main reason why Cyberpunk 2077 is played from a first-person perspective. CD Projekt Red wants to show how expensive the urban landscape design they build is. Night City itself has almost 2x the size of Los Santos in GTA V. Not infrequently when running a mission or just walking around, you will stop to enjoy the beautiful landscape or futuristic view of a colorful city. There is also a Fast Travel feature at several points that makes it easier for you to go to other places.

As a warning, you have to be careful when playing because this first-person appearance that provides a visual appearance with lots of light effects can make you dizzy or have seizures. For those of you who are sensitive to epilepsy triggers such as lights and flashing light patterns, please pay attention to this warning.

Unfortunately, the dazzling visual graphics like the most perfect open world game in 2020 must be tarnished with flaws, bugs and glitches in the last gen console. The Cyberpunk 2077 visuals on the PS4 look very blurry and only run between 720p-900p resolution and the frame rate when driving through large city areas only lasts around 20fps. The figure of 30fps is usually obtained when fighting or when exploring missions in a building but that also often drops to 25fps. However, Cyberpunk 2077 did well on the PS5 with up to 60FPS and 1188p resolution.

It is not uncommon for you to find many NPCs with a grid that looks scary, floating characters, cars that break through walls, and much more. This is because the system is still rendering when you approach the object. This frame rate drop is definitely a pain in the eyes. Imagine that you can't enjoy the beauty of the city with high graphics resolution at 60fps and you will have a hard time fighting while driving.

I don't know how many times I gave up and was lazy to continue the game because of the visual appearance that was not pleasant to see for a long time. Another visual aspect that makes playing uncomfortable is the combination of driving and the mini map on the top right. All vehicle features are considered as detailed as possible and you will feel a sensation like driving a real vehicle.

Well, the problem is the mini map, when you drive you will only be shown the direction of the destination on the mini map. The risk is that when you are speeding, you will often miss a turn or just reverse direction. This is quite often emotional. When speeding, the mini map should zoom out so we can predict the distance or at least make direct directions on the road like when you complete a race mission.

Flawless Customization Features But Many Gaps

Customization in Cyberpunk 2077 is divided into three things, namely the background (explained above), physical appearance, and attributes. Admittedly, customizing the physical appearance of the characters in Cyberpunk 2077 is indeed very detailed. You can do everything from determining skin type, hairstyle, cyberware accessories, tattoos, to gender and shape. You can spend a lot of time here just designing the perfect version of V character that you want.

Next, the attributes that define V's characteristics such as conversation options and abilities. There are five attributes ranging from Body for stamina and melee combat abilities, Intelligence for hacking abilities, Reflexes for the use of certain weapons, Technical for armor and crafting, and Cool for resistance, stealth, and critical attacks. You can increase each of these attributes using Attribute Points to level up. Then, each attribute will have a skill tree to increase its own abilities with Perks Points. Both can be obtained from completing missions.

Many Gaps

At the beginning you will be given 10 Attributes Points. So, you can decide for yourself which part you want to highlight at the beginning of the game and later in the middle of the game. This feature is perfect and flawless because you can play with your own fighting style. You can choose to be good at close combat or aim for a one shot one kill from your stealth abilities.

But this main customization feature is also supported by additional customizations such as existing outfits, weapons, and cyberware. The outfit that is worn will provide additional armor or certain effects, weapons can be equipped when looting or killing enemies and properties can be added to increase their abilities such as scope and triggers, cyberware itself is a technology that is permanently installed in the body that provides more capabilities to the nervous system.

What's annoying is that the available outfits are not too diverse and sometimes they are only used because of their higher armor status. Not infrequently V looks very ridiculous because the make-up of his clothes from top to bottom seems too pushy. Weapons are also of very few types, you will only find the same weapon with a different damage status. Even though you can craft weapons with blueprints, the expected weapon customization does not meet expectations.

Cyberpunk 2077 Review Part 3