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The latest update for the best-known gaming application, Steam finally brings an additional feature that will improve the quality of playing for gamers using Linux and Windows operating systems, namely "Presistent Shader Chaches for Games". In the last log, the user will be presented with a message like the following: “New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download precompiled shaders for a particular video card. This feature will reduce loading times and stuttering in games when you first launch OpenGL and Vulkan-based games on supported hardware. This feature will probably use up a fraction of the bandwidth as Steam uploads and analyzes shader usage reports after the game is launched. This feature can be disabled in a new entry in the Settings dialog box. "

In the latest version of Steam, you will find a new Shader Pre-Caching option with an accompanying description: “Shader Pre-Caching allows Steam to download GPU shaders that were previously compiled according to your system configuration. This feature allows games with Vulkan and OpenGL to load faster and improves framerate stability while playing. When enabled, Steam will collect shaders from your system when needed. Enabling this feature may result in a slight increase in disk and bandwidth usage. "

There is also a counter that will show you how much data this feature uses. If you are using internet quota, this feature allows you to see how much data is being sent and you might consider turning off this feature. But if activating this feature can reduce waiting times and a more stable frame rate in games, of course it doesn't hurt for those who have an unlimited internet package to enjoy this feature.

This feature is not a new feature because it is actually included in the DirectX 12 specification. But again, Microsoft only supports their own API and APIs like OpenGL and Vulkan are not included, so Steam decided to bring this feature directly to their Steam Client.

Steam Shader Pre-Caching